Tracked buildvSeason 1 (Early Access)

Version-stamped guides

WARDOGS Artillery Guide: The SPH-2 and Indirect Fire

Updated 2026-09-25

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The quick answer

The SPH-2 is WARDOGS' self-propelled howitzer — the game's dedicated indirect-fire artillery platform. It exists, it is in the vehicle roster, and detailed numbers (shell damage, range, price, unlock) are not yet confirmed by the community — the page exists so you know what is real and what is still being tested.

What artillery is for in WARDOGS

WARDOGS' headline mode is Control Zone: hold zones, earn 1 point per 30 seconds, first faction to 100 wins (official FAQ rules). Indirect fire shapes that mode:

  • Zone denial — shelling a contested zone forces defenders to spread or relocate
  • Anti-FOB work — player-built positions are static targets; artillery is the natural counter (see the FOB building guide)
  • Logistics pressure — shelling supply routes punishes cargo runs

Honest status

Specifics the community has not published verified numbers for yet:

  • Shell damage / blast radius
  • Maximum range and minimum range
  • Purchase price and unlock level
  • Ammo capacity and resupply mechanics

We will fill these in as tested numbers appear in the community — with sources. For the adjacent verified numbers we do have, see the mortar guide (mortar is infantry-portable indirect fire, distinct from the SPH-2).

Sources

  • Vehicle name corroborated by community vehicle databases (launch research 2026-09-22)
  • Steam community FAQ thread: official FAQ — Control Zone rules

As of 2026-09-25, Season 1 post-wipe. No invented stats — unconfirmed fields stay marked until tested.